Tuesday, February 15, 2005

Quick Survey

I know there's a number of role-players read this - everyone else can skip now. Below is a list of areas that might be considered important to "good role-playing". I'm not going define the term any further - it means what you think it means. What I'd like people to do is take the list, and place it in order from most to least important in your view. Once you've done that, either e-mail me the list (you can drop the bits in brackets) or post it as a comment on the live journal mirror. If you like, you can include a cut-off, below which you consider everything else to be irrelevant. I'd also like an idea how long you've been role-playing (to the nearest year if well under a decade, nearest five years if longer). Please only give me one response, although you can make that anonymous if you wish.

I'll post the results of this totally un-scientific experiment at some point. Any questions, comments, or areas I've completely forgotten, please let me know!

Playing the Character. (Making decisions, performing actions, etc. that are correct for that character.)
Immersion. (Not getting distracted by the world outside the game, not making comments that only make sense out of game.)
Acting. (Including dramatic speeches, emoting, accents, and so forth.)
Humour. (Making yourself or others laugh.)
Problem Solving. (Including murder mysteries or other detective work, finding and defeating traps, riddles, etc.)
Character Survival. (Possibly including not losing essential body parts or sanity.)
Rules Mastery. (Someone who doesn't rely on the GM, other players, or the manuals for the mechanical bits of the game.)
Game Mastery. (This is about players here - by this I mean ability to get good results out of the rules system. Anything from min-maxing character creation to inventive spell use.)
Tell Stories. (The character is secondary to the plot.)
Ensuring Enjoyment for Others. (Involving others in the game, helping them achieve their goals, etc. Edit : I'm talking about other *players* not *characters* here.)
Treasure Collection. (Including coins or macguffins, and also xp, hero points, ticks-in-the-boxes or whatever your system uses for character advancement.)
Goal Completion. (Ability to focus on the goals, whether set by the system, the player(s), or the GM.)
Creativity. (Bringing new ideas, focuses, plotlines, details, etc. to the game.)
Edit : Props. (Including handouts, detailed backgrounds, weapons or tools, costumes, etc.)
Anything Else. (If I've missed something, add it in! Be specific!)

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