Character Generation

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1. Choose profession/place in community.

2. Choose 5 abilities, rated at +5, +4, +3, +2, +1. Two of these must be relevant to the profession.

3. Choose 10 skills, rated at +5, +4, +4, +3, +3, +3, +2, +2, +1, +1. Five of these must be relevant to the profession.

Neither abilities nor skills may be magical!

4. Choose 3 knacks, always rated at +3. The character must have a relevant skill, and the knack must not be so general as to always apply to that skill. So the skill "Ride +3" could be accompanied by the knack "Mount Running Horse", but not by "Talented Rider".

5. Choose additional abilities, skills, & knacks, balanced by negative abilities (flaws).

For every 2 points of flaws, add one point to an existing ability or skill, or add one new ability or skill at +1, or add one knack. e.g. "Clumsy -3" and "Cowardly -1" can be used to buy "Flee +2".

No score can be outside the range -5 to +5 (during character creation). Skills cannot be negative.

6. If Health has not already been added, the character gets the ability "Health 0" for free.

7. Choose three magical skills, rated at +5, +3, +1. See the religious chapters of the setting for details.

8. The character receives 3 Character Points.

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