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Character Generation 1. Choose profession/place in community. 2. Choose 5 abilities, rated at +5, +4, +3, +2, +1. Two of these must be relevant to the profession. 3. Choose 10 skills, rated at +5, +4, +4, +3, +3, +3, +2, +2, +1, +1. Five of these must be relevant to the profession. Neither abilities nor skills may be magical! 4. Choose 3 knacks, always rated at +5. The character must have a relevant skill, and the knack must not be so general as to always apply to that skill. So the skill "Ride +3" could be accompanied by the knack "Mount Running Horse", but not by "Talented Rider". 5. Choose additional abilities, skills, & knacks, balanced by negative abilities. For every 2 points of negative ability scores, add one point to an existing ability or skill, or add one new ability or skill at +1, or add one knack. e.g. "Clumsy -3" and "Cowardly -1" can be used to buy "Flee +2". No score can be outside the range -5 to +5 (during character creation). Skills cannot be negative. 6. If Health has not already been added, the character gets "Health 0" for free. 7. Choose three magical skills, rated at +5, +3, +1. See the religious chapters of the setting for details. 8. The character receives 3 Character Points. |
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